var players;
var currentPhase;
var currentPlayer;
addingPlayers="Adding Players";
confirmingPlayers="Confirming Players";
night="Night";
day="Day";
authenticating="Authenticating";
endgame="End Game";
constructDecks="Construct Decks";
howManyWolves=0;
howManySeers=0;
howManyLycans=0;
howManySorcerers=0;
howManyProtectors=0;
twins=false;
initialize();