function getTableN() {
	i=Math.floor(Math.random()*tableN.length)
	return tableN[i]
}

tableN=new Array()
tableN[tableN.length]="ash"
tableN[tableN.length]="bag"
tableN[tableN.length]="bell"
tableN[tableN.length]="blossom"
tableN[tableN.length]="book"
tableN[tableN.length]="bowl"
tableN[tableN.length]="bridge"
tableN[tableN.length]="branch"
tableN[tableN.length]="cane"
tableN[tableN.length]="castle"
tableN[tableN.length]="cavern"
tableN[tableN.length]="chain"
tableN[tableN.length]="city"
tableN[tableN.length]="claw"
tableN[tableN.length]="cloud"
tableN[tableN.length]="comet"
tableN[tableN.length]="curse"
tableN[tableN.length]="desert"
tableN[tableN.length]="door"
tableN[tableN.length]="drum"
tableN[tableN.length]="fan"
tableN[tableN.length]="farm"
tableN[tableN.length]="field"
tableN[tableN.length]="flag"
tableN[tableN.length]="flower"
tableN[tableN.length]="forest"
tableN[tableN.length]="fortress"
tableN[tableN.length]="fruit"
tableN[tableN.length]="fury"
tableN[tableN.length]="gate"
tableN[tableN.length]="gourd"
tableN[tableN.length]="god"
tableN[tableN.length]="grain"
tableN[tableN.length]="heaven"
tableN[tableN.length]="hell"
tableN[tableN.length]="hill"
tableN[tableN.length]="hurricane"
tableN[tableN.length]="ice"
tableN[tableN.length]="ink"
tableN[tableN.length]="jungle"
tableN[tableN.length]="lake"
tableN[tableN.length]="leaf"
tableN[tableN.length]="legend"
tableN[tableN.length]="lightning"
tableN[tableN.length]="log"
tableN[tableN.length]="lotus"
tableN[tableN.length]="meteor"
tableN[tableN.length]="moon"
tableN[tableN.length]="mountain"
tableN[tableN.length]="mushroom"
tableN[tableN.length]="needle"
tableN[tableN.length]="ocean"
tableN[tableN.length]="palace"
tableN[tableN.length]="path"
tableN[tableN.length]="pearl"
tableN[tableN.length]="pebble"
tableN[tableN.length]="pen"
tableN[tableN.length]="pillar"
tableN[tableN.length]="plain"
tableN[tableN.length]="pond"
tableN[tableN.length]="puddle"
tableN[tableN.length]="rain"
tableN[tableN.length]="rice"
tableN[tableN.length]="river"
tableN[tableN.length]="road"
tableN[tableN.length]="rock"
tableN[tableN.length]="roof"
tableN[tableN.length]="sand"
tableN[tableN.length]="scroll"
tableN[tableN.length]="sea"
tableN[tableN.length]="shrine"
tableN[tableN.length]="sky"
tableN[tableN.length]="snow"
tableN[tableN.length]="soul"
tableN[tableN.length]="spark"
tableN[tableN.length]="star"
tableN[tableN.length]="stick"
tableN[tableN.length]="storm"
tableN[tableN.length]="story"
tableN[tableN.length]="stream"
tableN[tableN.length]="sun"
tableN[tableN.length]="swamp"
tableN[tableN.length]="temple"
tableN[tableN.length]="thread"
tableN[tableN.length]="thunder"
tableN[tableN.length]="tomb"
tableN[tableN.length]="tornado"
tableN[tableN.length]="tower"
tableN[tableN.length]="trail"
tableN[tableN.length]="tree"
tableN[tableN.length]="twig"
tableN[tableN.length]="village"
tableN[tableN.length]="vow"
tableN[tableN.length]="war"
tableN[tableN.length]="wall"
tableN[tableN.length]="waterfall"
tableN[tableN.length]="wave"
tableN[tableN.length]="willow"
tableN[tableN.length]="wind"
tableN[tableN.length]="window"
