function getTableM() {
	i=Math.floor(Math.random()*tableM.length)
	return tableM[i]
}

tableM=new Array()
tableM[tableM.length]="ancient"
tableM[tableM.length]="angry"
tableM[tableM.length]="anxious"
tableM[tableM.length]="beautiful"
tableM[tableM.length]="blind"
tableM[tableM.length]="bloody"
tableM[tableM.length]="brave"
tableM[tableM.length]="celestial"
tableM[tableM.length]="closed"
tableM[tableM.length]="crippled"
tableM[tableM.length]="crazy"
tableM[tableM.length]="cruel"
tableM[tableM.length]="cunning"
tableM[tableM.length]="deadly"
tableM[tableM.length]="defiant"
tableM[tableM.length]="delicate"
tableM[tableM.length]="doomed"
tableM[tableM.length]="drunken"
tableM[tableM.length]="echoing"
tableM[tableM.length]="enlightened"
tableM[tableM.length]="enviable"
tableM[tableM.length]="fearful"
tableM[tableM.length]="fierce"
tableM[tableM.length]="foolish"
tableM[tableM.length]="forceful"
tableM[tableM.length]="forgotten"
tableM[tableM.length]="fortunate"
tableM[tableM.length]="furious"
tableM[tableM.length]="gentle"
tableM[tableM.length]="ghostly"
tableM[tableM.length]="giant"
tableM[tableM.length]="graceful"
tableM[tableM.length]="handsome"
tableM[tableM.length]="heavenly"
tableM[tableM.length]="hidden"
tableM[tableM.length]="holy"
tableM[tableM.length]="honorable"
tableM[tableM.length]="humble"
tableM[tableM.length]="hungry"
tableM[tableM.length]="immortal"
tableM[tableM.length]="imperial"
tableM[tableM.length]="impossible"
tableM[tableM.length]="infernal"
tableM[tableM.length]="insolent"
tableM[tableM.length]="inspired"
tableM[tableM.length]="insurmountable"
tableM[tableM.length]="invincible"
tableM[tableM.length]="jealous"
tableM[tableM.length]="joyous"
tableM[tableM.length]="just"
tableM[tableM.length]="judgement"
tableM[tableM.length]="killer"
tableM[tableM.length]="lame"
tableM[tableM.length]="lazy"
tableM[tableM.length]="lost"
tableM[tableM.length]="lucky"
tableM[tableM.length]="mad"
tableM[tableM.length]="magic"
tableM[tableM.length]="majestic"
tableM[tableM.length]="merciful"
tableM[tableM.length]="mighty"
tableM[tableM.length]="mischievous"
tableM[tableM.length]="old"
tableM[tableM.length]="open"
tableM[tableM.length]="otherworldly"
tableM[tableM.length]="pitiful"
tableM[tableM.length]="playful"
tableM[tableM.length]="pliant"
tableM[tableM.length]="powerful"
tableM[tableM.length]="proud"
tableM[tableM.length]="ready"
tableM[tableM.length]="resilient"
tableM[tableM.length]="respectable"
tableM[tableM.length]="righteous"
tableM[tableM.length]="ruthless"
tableM[tableM.length]="shadowless"
tableM[tableM.length]="sleepy"
tableM[tableM.length]="sneaky"
tableM[tableM.length]="solar"
tableM[tableM.length]="sorcerous"
tableM[tableM.length]="subtle"
tableM[tableM.length]="sudden"
tableM[tableM.length]="sundered"
tableM[tableM.length]="swift"
tableM[tableM.length]="terrible"
tableM[tableM.length]="treasured"
tableM[tableM.length]="tortured"
tableM[tableM.length]="twin"
tableM[tableM.length]="tiny"
tableM[tableM.length]="ugly"
tableM[tableM.length]="unstoppable"
tableM[tableM.length]="unusual"
tableM[tableM.length]="vicious"
tableM[tableM.length]="vilainous"
tableM[tableM.length]="weary"
tableM[tableM.length]="wild"
tableM[tableM.length]="wise"
tableM[tableM.length]="wondrous"
tableM[tableM.length]="wounded"
tableM[tableM.length]="young"
