function getTableD() {
	i=Math.floor(Math.random()*tableD.length)
	return tableD[i]
}

tableD=new Array()
tableD[tableD.length]="assault"
tableD[tableD.length]="attack"
tableD[tableD.length]="boxing"
tableD[tableD.length]="chop"
tableD[tableD.length]="explosion"
tableD[tableD.length]="hit"
tableD[tableD.length]="jab"
tableD[tableD.length]="kick"
tableD[tableD.length]="knee"
tableD[tableD.length]="lunge"
tableD[tableD.length]="pugilism"
tableD[tableD.length]="punch"
tableD[tableD.length]="rake"
tableD[tableD.length]="slam"
tableD[tableD.length]="strike"
tableD[tableD.length]="swat"
tableD[tableD.length]="sweep"
tableD[tableD.length]="throw"
tableD[tableD.length]="thrust"
tableD[tableD.length]="trip"
