function getTableB() {
	i=Math.floor(Math.random()*tableB.length)
	return tableB[i]
}

tableB=new Array()
tableB[tableB.length]="arrow"
tableB[tableB.length]="axe"
tableB[tableB.length]="club"
tableB[tableB.length]="dagger"
tableB[tableB.length]="dart"
tableB[tableB.length]="flail"
tableB[tableB.length]="gauntlet"
tableB[tableB.length]="hammer"
tableB[tableB.length]="knife"
tableB[tableB.length]="lance"
tableB[tableB.length]="lasso"
tableB[tableB.length]="mace"
tableB[tableB.length]="net"
tableB[tableB.length]="nanchaku"
tableB[tableB.length]="shuriken"
tableB[tableB.length]="spear"
tableB[tableB.length]="staff"
tableB[tableB.length]="sword"
tableB[tableB.length]="trident"
tableB[tableB.length]="whip"
