//Zombie
npc4823=new Character('Zombie', 'npc')
npc4823.setInit(13)
npc4823.setInitBonus(-1)
npc4823.setAC(11)
npc4823.setMaxHp(16)
npc4823.setCurHp(16)
npc4823.addRoll('Attack', '1d20+2')
npc4823.addRoll('Damage', '1d6+1')
npc4823.putAt('81px', '379px')
add(npc4823)
//End of Zombie

//Nadethel
pc128=new Character('Nadethel', 'pc')
pc128.setInit(10)
pc128.setInitBonus(4)
pc128.setAC(17)
pc128.setMaxHp(15)
pc128.setCurHp(15)
pc128.addRoll('Spot', '1d20+4')
pc128.putAt('78px', '504px')
add(pc128)
//End of Nadethel

//Dominicus
pc3202=new Character('Dominicus', 'pc')
pc3202.setInit(14)
pc3202.setInitBonus(3)
pc3202.setAC(15)
pc3202.setMaxHp(10)
pc3202.setCurHp(10)
pc3202.addRoll('Spot', '1d20+5')
pc3202.putAt('75px', '127px')
add(pc3202)
//End of Dominicus

//Oskar
pc5208=new Character('Oskar', 'pc')
pc5208.setInit(3)
pc5208.setInitBonus(0)
pc5208.setAC(17)
pc5208.setMaxHp(18)
pc5208.setCurHp(18)
pc5208.addRoll('Spot', '1d20+2')
pc5208.putAt('80px', '630px')
add(pc5208)
//End of Oskar

//Naïlo
pc1101=new Character('Naïlo', 'pc')
pc1101.setInit(13)
pc1101.setInitBonus(3)
pc1101.setAC(14)
pc1101.setMaxHp(11)
pc1101.setCurHp(11)
pc1101.addRoll('Spot', '1d20+3')
pc1101.putAt('75px', '253px')
add(pc1101)
//End of Naïlo